backend
COBRA - Strategy Card Game
About This Project
Engineered the complete backend ecosystem and real-time session tracking rules for a complex, 6-deck multiplayer strategy card game hosted natively on AWS cloud servers. Built an event-driven synchronization layer using Socket.io to broadcast live match telemetry under strict latency constraints. Implemented server-side validation to mitigate unauthorized client-side states and protect online gameplay logic.
Tech Stack
AWSNode.jsSocket.ioReal-timeEvent-driven